I’m convinced that a fully automated item sorting system that handles every item in vanilla Minecraft is basically impossible. Even the best ones require a ton of prep work, and you’re still fucked if you get a block variant that you didn’t already have in the system. Until we can properly filter by general categories rather than matching, I don’t see how most of them aren’t as much trouble as they’re worth.
Copper golems can only handle a dozen chests and are just as much work in larger systems as redstone and hoppers. They are better than nothing, but relying on a mob is a real pain for endgame central storage.
If you like automation, try the applied energetics 2 mod. You get a “chest” that can store all your items, automatically craft anything you need, including prerequisites, and can even interface with other mod machines with generic input/outputs for maximum ore multiplication etc.
I basically need to use some sort of storage mod at this point, as inventory management starts to get on my nerves within 24 hours of playtime. I prefer Tom’s Simple Storage right now, as the items are still stored in vanilla inventories rather than nebulous virtual storage.
it is possible just very annoying. with cubicmeter’s copper golem design u only need to get 1 of literally every item ever to sort in categories for chests. also you can even sort unstackable items now with allay.
I have to assume it must be possible to automate “storage module assignment” for items that flow into your unassigned bucket, since so many computationally tricky things are possible already.
Its just, I assume, a case of whether it is worth doing instead of manually assigning a new module for any new items added in updates.
On a tangent, I sort of appreciate the fact that a lot of this automation stuff isn’t an inherent function of the game, they give you very low level components and you build the logic yourself. It makes those monumental technical Minecraft builds such a cool vibe. If things like filtering were more trivialised I think a lot of the magic might be lost
On one hand, I get where you’re coming from and it’s probably the reason they haven’t added that functionality. On the other, inventory management just wastes so much time in modern versions of the game. With so many unique items, the time spent rummaging around in shulker boxes in the late game has gotten absurd. At the end of the day, it’s just constant tedium that would probably require an enormous redstone computer to address with current technology.
Inventory space is my biggest gripe with minecraft/vintage story/terraria/etc. Why can I carry 64 daisies but only 5 unique flowers? I get not everyone would want a carry weight or volume system but surely there is some middle ground
Bundles are actually really good for this sort of situation, as you can stack all the items that you only have a handful of. They are one of my favorite additions to the game in recent years, and I feel like most people don’t appreciate them enough. I even use them in heavily modded playthroughs alongside backpacks!
I generally just set it up to sort basic blocks and items that I end up with a lot of (cobblestone, ores, etc). It’s also pretty useful in stuff like mob farms to automatically organize the handful of items you get into their own chests.
I’m convinced that a fully automated item sorting system that handles every item in vanilla Minecraft is basically impossible. Even the best ones require a ton of prep work, and you’re still fucked if you get a block variant that you didn’t already have in the system. Until we can properly filter by general categories rather than matching, I don’t see how most of them aren’t as much trouble as they’re worth.
Times have changed, now you just need copper golems with no redstone lol. Doesn’t get sorted? Add it to another chest and it’ll be sorted now
Copper golems can only handle a dozen chests and are just as much work in larger systems as redstone and hoppers. They are better than nothing, but relying on a mob is a real pain for endgame central storage.
If you like automation, try the applied energetics 2 mod. You get a “chest” that can store all your items, automatically craft anything you need, including prerequisites, and can even interface with other mod machines with generic input/outputs for maximum ore multiplication etc.
I basically need to use some sort of storage mod at this point, as inventory management starts to get on my nerves within 24 hours of playtime. I prefer Tom’s Simple Storage right now, as the items are still stored in vanilla inventories rather than nebulous virtual storage.
Hence where the estrogen comes into play
it is possible just very annoying. with cubicmeter’s copper golem design u only need to get 1 of literally every item ever to sort in categories for chests. also you can even sort unstackable items now with allay.
I have to assume it must be possible to automate “storage module assignment” for items that flow into your unassigned bucket, since so many computationally tricky things are possible already.
Its just, I assume, a case of whether it is worth doing instead of manually assigning a new module for any new items added in updates.
On a tangent, I sort of appreciate the fact that a lot of this automation stuff isn’t an inherent function of the game, they give you very low level components and you build the logic yourself. It makes those monumental technical Minecraft builds such a cool vibe. If things like filtering were more trivialised I think a lot of the magic might be lost
On one hand, I get where you’re coming from and it’s probably the reason they haven’t added that functionality. On the other, inventory management just wastes so much time in modern versions of the game. With so many unique items, the time spent rummaging around in shulker boxes in the late game has gotten absurd. At the end of the day, it’s just constant tedium that would probably require an enormous redstone computer to address with current technology.
Inventory space is my biggest gripe with minecraft/vintage story/terraria/etc. Why can I carry 64 daisies but only 5 unique flowers? I get not everyone would want a carry weight or volume system but surely there is some middle ground
Bundles are actually really good for this sort of situation, as you can stack all the items that you only have a handful of. They are one of my favorite additions to the game in recent years, and I feel like most people don’t appreciate them enough. I even use them in heavily modded playthroughs alongside backpacks!
I generally just set it up to sort basic blocks and items that I end up with a lot of (cobblestone, ores, etc). It’s also pretty useful in stuff like mob farms to automatically organize the handful of items you get into their own chests.
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