Sickos [they/them, it/its]

yeah, haha, good…hahaha okay

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Joined 6 years ago
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Cake day: December 6th, 2020

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  • My understanding (uninformed) is that licensing and consensus are extremely difficult given the distributed community of contributors, patchwork history, and lack of requirement for a consistent internal narrative.

    With backrooms, there were a few random posts on different internet boards, not a centralized, established repository (so no licensing tied to any of the posts). Then a dude makes YouTube videos that are obviously his own intellectual property, and a company goes “hey wanna make a real Hollywood movie?”

    With SCP, there’s two decades of different authors putting their own spin on things. Most of the video games with obvious SCP ties (Control, Abiotic factor, Lethal Company) presumably started with “SCP is pretty cool, let’s make a game”…“oh we’d have to get permission from all these authors, and we’d have to pick and choose which storylines we like and deconflict them, and we wouldn’t be able to own and develop and shape our series without consulting them, and we wouldn’t even own any IP”…“hey let’s make an SCP-like game and maybe message one or two authors we like for ideas and lore”.

    There is SCP: Containment Breach but that was much earlier in the site’s history and it’s free with creative commons licensing.