Sounds like your standard creepypasta alright. That kind of thing always seems like it best suits an anthology series, shorter episodes that just have fun with the spoopy atmosphere and can hint at more without having to strain the concept.
Hm, I just want the very obvious idea of an SCP X-Files. I’ll happily watch a 40 minute episode about a steam-powered photocopier that only produces images of butts when you try to do normal copies - but NEVER try to photocopy your own butt. 20 minutes of wading through buttprints to secure the target, 20 minutes of designing a massive concrete block and dropping it inside.
(and yeah there was Warehouse 13, but it was such an obvious and cheap ripoff of Warehouse 23 - itself a good ripoff of Indiana Jones - that I can’t like it)
Yep, pretty much sums it up. Backrooms has all that plus 30 70 mins of the protags photocopying their butts with a veneer of ‘hmm why is protagonist photocopying theyre butt, it must be because of psychology’
Sounds like your standard creepypasta alright. That kind of thing always seems like it best suits an anthology series, shorter episodes that just have fun with the spoopy atmosphere and can hint at more without having to strain the concept.
The movie was made by Kane Parsons, who prior to this point had a series of short films on the Backrooms that I guess still had too much lore rather than evocative hints, but is somewhat closer to what you’re describing because they had less overall continuity, with each video being more like an individual event involving different people (usually, mostly) in a broader escalating situation.
I just want the very obvious idea of an SCP X-Files
I’ve wondered about this one for a long time, why haven’t they done something like this? In fact, I think it’s much more likely now that Backrooms has been hugely successful, that someone in charge will finally think “yeah this piece of internet creepypasta lore would actually work well on screen.”
My understanding (uninformed) is that licensing and consensus are extremely difficult given the distributed community of contributors, patchwork history, and lack of requirement for a consistent internal narrative.
With backrooms, there were a few random posts on different internet boards, not a centralized, established repository (so no licensing tied to any of the posts). Then a dude makes YouTube videos that are obviously his own intellectual property, and a company goes “hey wanna make a real Hollywood movie?”
With SCP, there’s two decades of different authors putting their own spin on things. Most of the video games with obvious SCP ties (Control, Abiotic factor, Lethal Company) presumably started with “SCP is pretty cool, let’s make a game”…“oh we’d have to get permission from all these authors, and we’d have to pick and choose which storylines we like and deconflict them, and we wouldn’t be able to own and develop and shape our series without consulting them, and we wouldn’t even own any IP”…“hey let’s make an SCP-like game and maybe message one or two authors we like for ideas and lore”.
There is SCP: Containment Breach but that was much earlier in the site’s history and it’s free with creative commons licensing.
My understanding (uninformed) is that licensing and consensus are extremely difficult given the distributed community of contributors, patchwork history, and lack of requirement for a consistent internal narrative.
Hexbear: The Movie destined to be forever stuck in development hell
Sounds like your standard creepypasta alright. That kind of thing always seems like it best suits an anthology series, shorter episodes that just have fun with the spoopy atmosphere and can hint at more without having to strain the concept.
Hm, I just want the very obvious idea of an SCP X-Files. I’ll happily watch a 40 minute episode about a steam-powered photocopier that only produces images of butts when you try to do normal copies - but NEVER try to photocopy your own butt. 20 minutes of wading through buttprints to secure the target, 20 minutes of designing a massive concrete block and dropping it inside.
(and yeah there was Warehouse 13, but it was such an obvious and cheap ripoff of Warehouse 23 - itself a good ripoff of Indiana Jones - that I can’t like it)
Yep, pretty much sums it up. Backrooms has all that plus
3070 mins of the protags photocopying their butts with a veneer of ‘hmm why is protagonist photocopying theyre butt, it must be because of psychology’Edit: i just checked the runtime, it’s 1h50m
The movie was made by Kane Parsons, who prior to this point had a series of short films on the Backrooms that I guess still had too much lore rather than evocative hints, but is somewhat closer to what you’re describing because they had less overall continuity, with each video being more like an individual event involving different people (usually, mostly) in a broader escalating situation.
I’ve wondered about this one for a long time, why haven’t they done something like this? In fact, I think it’s much more likely now that Backrooms has been hugely successful, that someone in charge will finally think “yeah this piece of internet creepypasta lore would actually work well on screen.”
My understanding (uninformed) is that licensing and consensus are extremely difficult given the distributed community of contributors, patchwork history, and lack of requirement for a consistent internal narrative.
With backrooms, there were a few random posts on different internet boards, not a centralized, established repository (so no licensing tied to any of the posts). Then a dude makes YouTube videos that are obviously his own intellectual property, and a company goes “hey wanna make a real Hollywood movie?”
With SCP, there’s two decades of different authors putting their own spin on things. Most of the video games with obvious SCP ties (Control, Abiotic factor, Lethal Company) presumably started with “SCP is pretty cool, let’s make a game”…“oh we’d have to get permission from all these authors, and we’d have to pick and choose which storylines we like and deconflict them, and we wouldn’t be able to own and develop and shape our series without consulting them, and we wouldn’t even own any IP”…“hey let’s make an SCP-like game and maybe message one or two authors we like for ideas and lore”.
There is SCP: Containment Breach but that was much earlier in the site’s history and it’s free with creative commons licensing.
Hexbear: The Movie destined to be forever stuck in development hell